My Contribution
- Technical art ownership across WebGL, mobile, and AR/VR surfaces
- GPU performance debugging for a wide device range
- Asset integration pipeline for avatars, jerseys, and branded content
- Procedural pitch rendering driven by live skeletal tracking data
- Vision Pro tabletop and immersive VR environment

Unity HLSL Shader Breakdown
Refer to project
Unity Pitch Shader System
A dual-path football pitch shader system for Unity URP, designed for a wide range of devices with a clean fallback behavior on weaker ones.
