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Case Study·Engine-Level Rendering / Interactive 3D·2-day prototype

Audemars Piguet VR Watch Scene

A small solo prototype built in 2 days to validate a VR watch scene, its exploded-view animation, and the underlying real-time setup.

VR Rendering3D animationModeling

My Contribution

  • Solo proof-of-concept development in 2 days
  • Modeling, VR rendering, and 3D animation
  • Technical setup and scene integration in RealityKit
Audemars Piguet VR Watch Scene preview
01Overview

2-day VR watch scene proof of concept

  • A fast 2-day proof of concept built around a VR watch scene and an exploded-view animation.
  • I handled the whole project myself, covering modeling, VR rendering, animation, and the technical setup needed to validate the scene structure.
  • Asset preparation, scene assembly, and real-time presentation.
Impact
2-day prototype
Platforms
Apple Vision Pro (Native)
Tools
RealityKit · Blender
Focus
VR Rendering · 3D animation · Modeling
03Technical Breakdown
item.01

Proof-of-Concept Scope

The scope was intentionally small and fast. The goal was not to build a large product case study, but to validate that the watch presentation, exploded-view animation, and VR scene could work together in a clean real-time setup.

Because the prototype was built in 2 days, the work stayed focused on the essentials: a readable scene, a clear animation, and a stable technical structure that could support further iteration.