Hi, I’m Xavier. Technical Artist specialized in real-time 3D for mobile and XR devices with experience on Unity and Apple RealityKit.
I’ve had the opportunity to work with prestigious brands to create immersive sports viewing applications for thousands of fans as well as internal teams.
US Open 3D real time environment with procedural court shader to facilitate tracking data integration and live game accuracy.
Football Mobile/AR/VR live game immersive apps with 3D pitch tabletop experience and a custom VR environment.
Baseball VR live game interactive experience with ground level spatial data visualisation.
Ice Hockey game analysis app for coaching staff on Apple Vision Pro and mobile. VR and tabletop experience for better game review.
In venue AR mobile app allowing the user to access augmented data and animations live during the game as well as full 3D mode.
Interactive map of Paris to access various AR/VR immersive experiences on the theme Paris Olympics 2024.
A mixed reality arcade shooter Vision OS game that brings a monster invasion into your home. Featured by Apple for the Vision Pro 2 launch.
A realistic Mixed Reality VisionOS demo app that allows the user to change the materials of his car interior in real time.
Demo of a 3D animation of the exploded view of a watch in a sleek VR environment to help buyers preview high-end products.
Creating shaders with node-based tools to achieve visual effects, optimize asset performance and facilitate developer’s work.
Creating, integrating and optimizing assets and scenes for Mobile/AR/VR projects, knowing the constraints of the platforms and performance issues.
Enhancing the art-to-development production pipeline with tailored tools to allow artists and developers to create and integrate artwork more efficiently.
Hello, I’m Xavier, a 32-year-old tech enthusiast based in France.
Aside from the passion I have for my work (and that is also pushing me to work on personal projects on my free time), I’d like to share several other interests that fuel my passion and keep me motivated daily.
I am an avid tennis player, having played since childhood, a bit obsessed about the beauty of the technique and often seeking out tournaments to compete in. My competitive spirit also extends to gaming; I enjoy playing competitively in League and I am a devoted fan of T1. My admiration for this team began during three years I spent in South Korea (2018-2021), where I developed a love for the country, its culture, and the dedication of its people. It was also in South Korea that I learned to ride motorcycles, a thrilling hobby that continues to bring me joy every time I ride.
Thanks for reading this, let’s connect!
Hi, I’m Xavier. Technical Artist specialized in real-time 3D for mobile and XR devices with experience on Unity and Apple RealityKit.
I’ve had the opportunity to work with prestigious brands to create immersive sports viewing applications for thousands of fans as well as internal teams.
US Open 3D real time environment with procedural court shader to facilitate tracking data integration and live game accuracy.
Football Mobile/AR/VR live game immersive apps with 3D pitch tabletop experience and a custom VR environment.
Baseball VR live game experience with augmented data visualisation. Focus on spatial data display, visual effects and animated spatial UI.
Ice Hockey game analysis app for coaching staff on Apple Vision Pro and mobile. VR and tabletop experience for better game review.
In venue AR mobile app allowing the user to access augmented data and animations live during the game as well as full 3D mode.
Interactive map of Paris to access various AR/VR immersive experiences on the theme Paris Olympics 2024.
A mixed reality co-op shooter arcade game on Apple Vision Pro that brings a monster invasion into your home, playable with the PSVR2 controllers.
A realistic Mixed Reality visionOS demo app that allows the user to change the materials of his car interior in real time.
Demo showcasing a 3D animation of the exploded view of a watch in a sleek VR environment to help buyers preview high-end products.
Creating shaders with node-based tools to achieve visual effects, optimize asset performance and facilitate developer’s work.
Creating, integrating and optimizing assets and scenes for Mobile/AR/VR projects, knowing the constraints of the platforms and performance issues.
Enhancing the art-to-development production pipeline with tailored tools to allow artists and developers to create and integrate artwork more efficiently.
Hello, I’m Xavier, a 32-year-old tech enthusiast based in France.
Aside from the passion I have for my work (and that is also pushing me to work on personal projects on my free time), I’d like to share several other interests that fuel my passion and keep me motivated daily.
I am an avid tennis player, having played since childhood, a bit obsessed about the beauty of the technique and often seeking out tournaments to compete in. My competitive spirit also extends to gaming; I enjoy playing competitively in League and I am a devoted fan of T1. My admiration for this team began during three years I spent in South Korea (2018-2021), where I developed a love for the country, its culture, and the dedication of its people. It was also in South Korea that I learned to ride motorcycles, a thrilling hobby that continues to bring me joy every time I ride.
Thanks for reading this, let’s connect!